SVG export/import for masks and surfaces So you could reuse them accross several projects. On the show location, you will just have to adapt the projection surfaces in the « Output » window and all the layers will modify their mapping accordingly. In comparison of Millumin V1, such effects will be also applied to the different slices (the copy layers), which is very practical). Now, you can create all your content with the layers, timelines animation, transitions and effects. I could do it in Qlab 3 and make cues that fire in various areas that are masked by the main surface mask or is it better to do it all in a external program. You can also recall surfaces inside a timeline or in another board.Tips : if mapping a circle (or a complex shape), you can use the "cropped" option in slice-editor.ĭisable "cropped" option to map a complex shape.If we have multiple boards, use those surfaces across dashboards. Getting back to the dashboard, we can set a surface for every layer we create.For example, here we have a surface for the right part of the door, one for the left part and a global one one the left and the right part.įor better organisation, you can name your surfaces, it makes them easier to recall. Notice that you can create global surfaces. As if it was mapping, adapt the surfaces to the projections surfaces defined on your sketch.Once on the final location, you will just have to adjust the mapping surfaces to the real stage dimensions.Īll your layers would be thence mapped correctly. The idea behind this is that every layer will have a surface preset. In that panel, you can create mapping presets that can be called later to do the layers mapping. Put it in a new Millumin project and open the output view. First draw a sketch or pick up a plan of the stage.This tutorial will show you the workflow to prepare your video content and save time with easier mapping when on location.
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