This had become something of a bottleneck in previous versions, limiting the amount of objects that could be on screen, but with the new changes the hope is that the GPU will no longer be left waiting for the CPU to tell it what to do. One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something. Related: What is HoloLens? Microsoft’s AR headset explainedĭirectX 12 vs DirectX 11 – Draw call overhead reduction The specifics of how it does this are beyond the scope of this article, but if you want to read more about the new Pipeline State Objects, Command Lists and Descriptor heaps then you can head to the Microsoft blog to read up on them. With Direct3D 12, Microsoft will provide more direct access to hardware features. However, the downside is that developers are less able to optimise performance for specific hardware. Previously DirectX has strictly provided only a fairly high level of hardware abstraction to make the life of coders easier. Rather than developers having to write code to deal with different hardware and drivers, the API deals with all that and instead developers have a simplified set of instructions to deal with. What is hardware abstraction? Well, it’s at the root of what makes an API useful. This is down to Direct3D offering a lower-level of hardware abstraction and a reconfiguration of how the graphics pipeline is managed when compared to DirectX 11 and previous. The single biggest new feature of DirectX 12 is a change to the 3D graphics portion – called Direct3D – that will greatly increase the opportunity for developers to optimise their games for specific hardware. Watch – A quick guide to what’s new in Windows 10ĭirectX 12 vs DirectX 11– Low-level hardware abstraction So let’s take a look at what DirectX 12 brings to the table. It also has some new effects tools and functions for making games look better than ever. Microsoft talks up the amazing new capabilities for every new release of DirectX, but with DirectX 12 it really does have some key new features, at least when it comes to improving performance. Both offer very similar key functions, but it’s DirectX that tends to be at the heart of most bigger games. The other major gaming API is OpenGL, which as its name suggests is an open source API. Windows 10 has arrived and, along with integrated Cortana, Xbox One game streaming and a fancy new web browser, one of its key features is DirectX 12, the latest version of the operating system’s gaming API.Ī software layer that sits between the hardware that powers our computers and the software that runs on them, DirectX is at the heart of the vast majority of games that run on Windows. Here’s a direct link instead.DirectX 12 vs DirectX 11 – Why does it matter? I would love to link this video so you can watch it below, but sadly it’s age-gated and won’t show up. It goes through a lot of different display options, so you’ll know what to expect by the time the game launches. The video also gives you a glance at how the game will look under various settings, such as 720p, 1080p, and 4K Ultra. Outriders will include UI customization, as well as support for UI customization and 13 languages. The video shows off all the different knobs and buttons you can use to change up the look of the game. Outriders will also have ray tracing support on day one, but that’s only one of many graphical options. A couple of days ago, Nvidia broke the news that the upcoming shooter will have Deep Learning Super Sampling (DLSS) right at launch. Square Enix clearly waited on published this video until DLSS was confirmed for Outriders. It highlights the many features, such as DLSS and UI, while also showing off most of its requirements. A video released today by Square Enix and People Can Fly dives deep into the game’s options. After watching my rig chug with a recent December release I don’t feel like naming because I’m getting burnt out on talking about it, I’m happy to see how breezy Outriders‘ PC requirements are. I recently purchased an RTX card for all that delicious ray tracing and 1440p goodness. Watching the PC features video for Outriders that came out today felt a little refreshing.
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